I've been trying to make another screenshot creepypasta, however it's not "flowing" very well. I wanted to do something else for more practice in the screenshot story style, but I'm not sure where to go with it.
Now, about NES Godzilla Creepypasta 2-
I have been considering it even while I was making the first one. Being positive, I think at least one more good story could be gotten from the material. It seems like even when I'm trying to come up with ideas for other things, my mind always wanders back to stuff I could do for this sequel.
It's not a sure thing though.
Since completing this story I've realized that my writing leaves a lot to be desired. I've always been more of an artist than a writer, and that is apparent in the story, sometimes to embarrassing extent.
If I were to make a sequel I would want it to be better than the original, otherwise it would be unnecessary. And I'm not sure I could write a better story.
The other thing is that making a screenshot story of this scale takes a huge amount of time and effort. I had to work on NGC in my free time without any assistance, and it took the majority of a year to create.
That being said, here are the ideas I had posted regarding a possible sequel. This is the list where the TvTropes mention of Rodan and the Seven Sins demons came from. Possible spoilers, if you're wary of that.
Possible title: Godzilla:Replay
A new guy (Carl) does indeed buy the game.
Unlike the 1st story, where the story all happened in one night and it's all in past tense, the 2nd story will have the new narrator play a world a day(Or one per week) and make a summary at the end of each one. He's not sure what will happen next.
The story focuses on Carl playing the same cartridge, except now the game has entirely reinvented itself from the start. It doesn't progress through the same "worlds" that Zach went through. I will attempt to add more new gameplay elements, and try for a less predictable flow of events.
There will be more of an emphasis on exploring what's in the game, seeing what it's capable of, testing it's limits, and hopefully figuring out WHY the game is the way it is. For example, early on Carl discovers that the game will only go into it's supernatural weirdness if only one person is watching the screen as it happens.
I'm considering having each world with a specific objective that has to be completed at the end to progress(Create Godzilla, Rescue Rodan), etc.
As for new monsters, game play stuff, etc:
First world is like an introductory world. Carl starts out with one monster - Godzillasaurus. Bosses consist of the Yog Trio, and the last boss of World 1 is a large ceratopsian dinosaur that is fought on "Lagos Island", just before the bomb hits. When the bomb hits, Godzillasaurus is transformed into Godzilla.
New bosses most likely to show up are:
Ganimes and Kameobas (completing Yog Trio) Mechagodzilla 90's, King Kong, Sanda/Gaira (Tag Team Fight) Kamacuras.
Instead of replacement monsters, a team of demons based off the Seven Sins
Rodan as a new playable character, revealed early on in the game. Plays the role of "flying monster" that Mothra did, only a bit better at combat.
New demonic villain:
Not a revived Red, not named after a color. Different kind of personality and tactics.
Quiz time! Some questions for the audience.
1. Would you want to see Godzilla:Replay?
2. What were your favorite parts of NES Godzilla Creepypasta?
3. What elements of the story worked best, and you would want to see more of in the sequel?
4. Conversely, which elements of the story didn't work, and you would want to see absent/less of/done differently in the sequel?
5. Do you have any other particular ideas regarding a sequel?
6. In the event that a sequel is started, would you be willing to offer assistance?
And I think that wraps it up. If you want to discuss things further without the awkward blog.com commenting system, I'm always hanging around on the Bogleech forums: http://z3.invisionfree.com/bogleech/index.php?act=idx